#pragma once
#include "SkinFrame.h"
#include "SkinFrameImpl.h"

class CContainerMyGame : public CSkinFrameImpl<CContainerMyGame>
{
    SKIN_DECLARE_CLASS_NAME( _T( "MyGame" ) )

    BEGIN_MSG_MAP_EX( CContainerMyGame )
    MSG_WM_CLOSE( OnClose )
//           MSG_WM_NCPAINT(OnNcPaint)
    CHAIN_MSG_MAP( CSkinFrameImpl<CContainerMyGame> )
    END_MSG_MAP()
public:
    CContainerMyGame( void );
    virtual ~CContainerMyGame( void );

    void OnClose();

//    void OnNcPaint(HRGN hRgn);
};

